Add a pair

ADDING A PAIR
You need not do anything if you followed our general advice and disregarded that one pair was missing when you selected movement. c.f. the appendix Odd number of pairs in the
Manual. You can bypass the Start with new movement procedure in the following situations:

i. Filling out a half table. 

ii. Adding an appendix pair

iii. Inserting a rover pair

iv. Inserting an appendix, or rover, table

You should check that the tables concerned do communicate with the base station. i.e that they do not stay blue in the grid after the amendment of the movement.

If you would decide to change the movement entirely, i.e. add (a half) table, you should NOT bypass the START with new movement question. c.f. what it says about Adding a table in the Manual.

Players register at the tables
You will have no problem if you follow our recommendation in the Manual's appendix Odd number of pairs.

If, however, you opted to have one pair missing when you selected the movement in the scoring program, the late pair filling out the half table cannot register at the table. But you can register the pair that arrives late in the control software's name dialog (Ctrl-N) as soon as the movement has been updated. (The late pair must have another number than zero, or it will be disregarded).

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