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HandyDup

It is important to pull the cards STRAIGHT over the read area (=where you can see red light from the interior of the HandyDup) at a RATHER HIGH CONSTANT SPEED. c.f. the HandyDup Instructions.

Exit button 
Exits the Auto Duplicaton cycle. Normally you should not exit until you are finished with all boards in the set.

The green lamps on the HandyDup indicate how you are getting on with the duplication. The green lamp towards you = put the card directly in front of you. Green lamp to the left = put the card to the left, etc.At the end of a successful duplication all four green lamps are lit and the deal number in the message depicted to the right will change. When you are finished, the cards are put in the board as shown in the illustration below to the right. That is to say, please disregard the "N" marking on the plastic housing.

ERROR MESSAGES 
You must redraw the last card, if all lamps (four green and one red) are lit. Note that you do not need to put the card back in the hopper, you can swipe it  over the reader as you would swipe a credit card.

You have to put ALL cards back into the hopper and re-start with the first card in the deck, if the red lamp (and no green) is lit. Note that you can force a re-start by redrawing an already dealt card (other than the last).

HandyDup messages
The HandyDup uses the same messages on the PC as the Duplimate with one exception: Unspecified deal error

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